The wand has any traits of the spell stored in it, in addition to the magical and wand traits.
The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. The wand has the magical and wand traits, as well as the traits the spell has. The simplest form of wand contains a spell, with Price and level based on that spell. You can't make a wand from a spell that comes from another magic item, for example. The casting must come from a spellcaster expending a spell slot. The caster doesn't need to pay any cost of the spell. That spell doesn't have its normal effects instead, the magic is captured inside the wand. You have to either cast that spell during the process, or someone else must do so in your presence. When you begin the crafting process, choose a spell to put into the wand. You only need to learn one 1st-level formula to Craft a magic wand. 597 3.0įor the most part, the process to Craft a wand is like that to Craft any other magic item. A wand has the normal Hardness, BT, and HP of a thin item of its material (see Table 11-4).Ĭrafting a Wand Source Core Rulebook pg. The wand's rarity matches the spell's rarity, and it has its spell's traits. 597 3.0Įach type of wand has a Level and Price determined by the spell's level. Varying Statistics Source Core Rulebook pg. Each wand contains a specific level of the spell, but you can craft a wand with a heightened version of a spell. It has light Bulk, and must be held in one hand to be activated. 597 3.0Ī wand's base statistics are the same unless noted otherwise in a special wand. If anyone tries to overcharge a wand when it's already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast. Cast the Spell again, then roll a DC 10 flat check. 597 3.0Īfter the spell is cast from the wand for the day, you can cast it one more time-overcharging the wand at the risk of destroying it. Overcharging a Wand Source Core Rulebook pg.
If the spell requires a focus, you must still have that focus to cast the spell from a wand, and if the spell has a cost, you must still pay that cost to cast the spell from a wand. The spell is of your tradition.Ī spell cast from a wand doesn’t require physical material components, but you must replace any material component normally required to cast the spell with a somatic component. Because you’re the one casting the spell, use your spell attack roll and spell DC. To cast a spell from a wand, it must be on your spell list. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell. 597 3.0Ī wand contains a spell that can be cast once per day.
If it’s not, you must Identify Magic (page 238).Ĭasting Spells from a Wand Source Core Rulebook pg. If the spell is a common spell from your spell list or is a spell you know, you can use a single Recall Knowledge action and automatically succeed. If you find a wand, you can try to figure out what spell is in it. Cantrips, focus spells, and rituals can’t be placed in wands. Each wand holds a spell of a certain level, determined when the wand is created. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot.